- For lore on Kindra, see Unraveled Part I, II, III, and IV.
Background |
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A young noblewoman exiled to a remote northern abbey for her perverse and lethal hobbies, Kindra gleefully broke free when the Spirit of Shadow bonded with her. Amoral and easily bored, she spends her days finding new ways to amuse herself. |
Description |
Kindra is a melee, magical assassin with unparalleled burst and the ability to chain several kills by resetting her abilities. Kindra can excel in all portions of the early game, making both an effective Jungler and Laner. Kindra’s built in survivability, both shielding and healing, make her an extremely daunting Shaper to fight in a duel or in a 2v2. Late game, Kindra’s build tends to leave her susceptible to high burst or crowd control and encourages her to wait in the shadows while her team engages a fight. Choosing a low health target will ensure that Kindra gets the necessary ability resets to clean up any amount of foes. If Kindra’s life is in danger, she can use her ultimate to briefly become untargetable as she damages and teleports between foes. |
Ability Name | Ability Description |
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Kindra is not limited by a resource and may cast her abilities freely. | |
Impale enemies in an arc with a fan of shadow blades. The blades then return, healing you is they damaged enemy shapers. | |
Kindra damages all nearby enemies. If she damages an enemy shaper she is shielded, with the strength of the shield increasing for each shaper hit. | |
Kindra teleports behind the target, damaging them if they are an enemy. | |
Kindra becomes untargetable and rapidly strikes nearby enemy shapers. |